Minimalist RTS focused on micromanagement.

Objective: survive 3 minutes.  Random team on game restart. 

Units automatically chase and attack enemies.

Left click  over unit - select unit

Left click + drag - create selection

Right click over terrain - move

Right click over enemy - attack target

Ctrl + 1, 2, 3 - save group

1, 2, 3 - load groups

A + click over target - attack target

A + click over terrain - attack move (there are still issues with warrior)

S - stop

Shift + Right click - queues move action (there are issues with browser context menu)

ALT - show health bars

0 - RESTART GAME

The idea of the game is to have almost all normal rts actions and to create minimalist experiences of rts combats with heavy use of micro.

Art by @penusbmic

Music from Towerfall

Play downloadable version for better experience.

Comments and feedback is much appreciated, and sharing too.

StatusIn development
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
Authorarielsan
GenreStrategy, Action
Made withUnity
TagsReal time strategy
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
rtsgame-linux-latest.zip 38 MB
Version 1 Aug 04, 2023
Download
rtsgame-windows-latest.zip 40 MB
Version 16 Aug 04, 2023

Comments

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Very fun game and super clean execution!
I like the style and the way it feels when u micro units.
The fact that it is possible to even micro with melee units and kite with them, but it is tough not get hit in return is great, 4 melee guys is def difficult^^

It would be cool to see a highscore, or see how many soldiers you have killed, since you can win by running around or by running away as little as possible and keeping high dps.

an alternative mode would also be fun where you have no waves but simply big armies that clash and you are (slightly or not so slightly) outnumbered and you simply micro big battles :D

(+1)

Glad you liked it! game is a bit like not being developed anymore but I agree with your comments and the ideas. 

The feeling of being outnumbered but being able to persist by doing great micro is something aligned with the vision I had for this mini game, like if you are spartans or something like that xD

Thanks for writing!!

(+1)

Playing with four archers feels like playing marines only starcraft. 10/10

any chance you could put this on github to see how it was done? its cool :)

I would love to but sadly I can't since I am using purchased assets that I don't have permission to share.

Which RTS engine asset are you using so I can follow up and learn the style of implementation :) CHeers!

I meant the visual assets, I have stuff from different artists like @penusbmic's https://penusbmic.itch.io/stranded-starter-pack for example (not necessarily for rts games). The code is all mine but I have it coupled in the same github repository.

Deleted 353 days ago

if I lose one soldier = need to restart, otherwise the game is pleasant

Not necessarily, the idea of using a lot of micro management is to overcome obstacles like that one, and the AI is pretty simple, however it takes some practice to get used to micro.

Thanks for playing!!!