Minimalist RTS focused on micromanagement.

Objective: survive 3 minutes.  Random team on game restart. 

Units automatically chase and attack enemies.

Left click  over unit - select unit

Left click + drag - create selection

Right click over terrain - move

Right click over enemy - attack target

Ctrl + 1, 2, 3 - save group

1, 2, 3 - load groups

A + click over target - attack target

A + click over terrain - attack move (there are still issues with warrior)

S - stop

Shift + Right click - queues move action (there are issues with browser context menu)

ALT - show health bars


The idea of the game is to have almost all normal rts actions and to create minimalist experiences of rts combats with heavy use of micro.

Art by @penusbmic

Music from Towerfall

Play downloadable version for better experience.

Comments and feedback is much appreciated, and sharing too.

StatusIn development
PlatformsWindows, Linux, HTML5
Rated 5.0 out of 5 stars
(5 total ratings)
GenreStrategy, Action
Made withUnity
TagsReal time strategy
Average sessionA few minutes
InputsKeyboard, Mouse


Download 38 MB
Version 1 Aug 04, 2023
Download 40 MB
Version 16 Aug 04, 2023


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Playing with four archers feels like playing marines only starcraft. 10/10

any chance you could put this on github to see how it was done? its cool :)

I would love to but sadly I can't since I am using purchased assets that I don't have permission to share.

Which RTS engine asset are you using so I can follow up and learn the style of implementation :) CHeers!

I meant the visual assets, I have stuff from different artists like @penusbmic's for example (not necessarily for rts games). The code is all mine but I have it coupled in the same github repository.

Deleted 255 days ago

if I lose one soldier = need to restart, otherwise the game is pleasant

Not necessarily, the idea of using a lot of micro management is to overcome obstacles like that one, and the AI is pretty simple, however it takes some practice to get used to micro.

Thanks for playing!!!