Demo Update v0.7.15
Ship Miner Demo » Devlog

0.7.15 - Demo Update
- Added: now ui scale can be configured separately from the game scale.
- Changed: react to mouse over to autoselect upgrade or tech and improved scroll sensitivity in for those menus.
- Changed: adjusted stargate position for starting asteroid to try to make the ship don't hit the asteroid on spawn.
- Fixed: mouse autoselect object while scrolling with keyboard.
0.7.14 - Content & Fixes
- Changed: rebalance asteroid minerals per asteroid.
- Changed: ship stat upgrades cost re balance from previous change.
- Changed: can't jump to big asteroids from initial (tiny) one.
- Fixed: wrong stat selected on open stat window and try to recover vertical scroll location after open animation.
- Fixed: game mode selection when using mouse wasn't reacting properly and scrollbar was disabled.
- Fixed: ui elements sfx feedback when mouse over or clicked
- Fixed: cave asteroids generation was a bit broken and generating a lot of terrain more than normal asteroids.
- Fixed: small bug difference on spawning iron from terrain.
- Fixed: extra ray tech was sometimes in the wrong position.
- Fixed: adjusted some ui mouse vs gamepad/keyboard navigation issues, still have some others to work on.
0.7.13 - Content & Fixes
- Added: new tech right and left rays.
- Added: more placeholder (not in demo) drones, and changed some names and description there.
- Changed: initial asteroid is always tiny and has more minerals.
- Changed: duplicated gold generation but duplicated stats costs.
- Fixed: repair drone was repairing itself.
- Fixed: repair drone was repairing the explosive cracks.
- Fixed: pushback close to world bounds was leaving the ship outside the world.
- Fixed: miner drone can't be pushed inside the asteroid now, also it has new visuals.
- Fixed: destinations were always tiny or small.
- Fixed: flickering was too fast when super low on health.
- Fixed: bug when traveling to the last asteroids.
0.7.12 - Content & Fixes
- Added: Some new sound effects and reworked others (WIP).
- Added: New song "Late Bloomer" in the OST
- Added: Low on hp visual and audio alert.
- Added: New auto repair stat upgrade.
- Changed: Artifact assembly, artifact and artifact pieces visuals.
Fixed: Can buy next stat indicator was showing + when it couldn't be purchased. - Fixed: Some internal when buying drones that might lead to other things working wrong.
0.7.11 - Local Co-op Fixes
- Added: support for continue game when playing multiplayer.
- Added: different ships and ui icons for each play.
- Fixed: keep each ship progress after travel when playing local multiplayer (can't continue co-op savegame yet)
- Fixed: removed camera audio listener when playing local multiplayer.
Fixed: in co-op friendly ships were not respawning in the location of the ship debris if pushed (note: can push debris to other locations and then respawn friends). - Fixed: repair drone wasn't repairing anything.
- Fixed: minerals were multiplied when playing local co-op and jumping to next asteroid.
- Fixed: anomalies attacking ship debris in co-op.
- Fixed: "single" multiplayer game was overriding singleplayer savegame.
Fixed: blueprints now apply correctly to all players when picking them in local co-op
0.7.10 - Local Co-op
- Added: Local co-op support to play with friends and family, but for now is a WIP, not done, and might not even be part of the game in the future but I wanted to play the game with my kids xD
- Changed: increased scout drone vision range and renamed to Mineral Scout to make his main task more clear.
- Changed: increased hp for all drones.
- Changed: increased repair drone search distance and fixed to consider all damaged allies.
Changed: UI for ship health moved to the center of the screen at the bottom. - Changed: trying a new input configuration for gamepad dpad ui navigation to see if it improves some gamepads ui nav issues (xbox wireless controller, I am looking at you right now).
- Changed: important items now reveal vision once discovered, also emit particles and in some cases have some additional sfx in order to help finding them.
Changed: enemies can't attack the drones factory now. - Known issue: when playing coop only first player progress is kept after travel to next asteroid
0.7.9 - Experience
- Changed: changed to use FMOD instead of unity default audio system, this will help in the future to have a better audio experience.
0.7.8 - Quality Of Life
- Added: show saved asteroid information in continue button.
- Added: ship teleport in/out sfx when coming to asteroid and leaving.
- Changed: added again the try again button when ship destroyed, it restarts the level with all savegame data.
- Changed: continue game will start in the same asteroid when quit was selected.
- Changed: increased mining speed stat max levels to 8 and increment per level to 20% from 15%.
Files
shipminer-html5-latest.zip Play in browser
Version 4 37 days ago
shipminer-linux-latest.zip 104 MB
Version 4 37 days ago
shipminer-windows-latest.zip 106 MB
Version 4 37 days ago
Get Ship Miner Demo
Ship Miner Demo
Explore procedural generated asteroids and collect minerals, survive threats and improve your ship.
| Status | Released |
| Author | arielsan |
| Genre | Action |
| Tags | Exploration, Minimalist, mining, Pixel Art, Procedural Generation, Relaxing, Retro, Roguelike, Space, Twin Stick Shooter |
More posts
- Demo Update v0.7.1822 days ago
- Ship Miner Demo Update - 0.7.7Mar 01, 2026
- Demo Update - 0.7.1Oct 03, 2025
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