Thanks!! the limited colors is kinda a design decision but I part of the plan is to add maybe more variety between the current two main colors, like add some gradients. Also the idea is to have more palettes to select and/or pick the main colors, but will probably keep monochromatic in the end. Maybe for Ship Miner 2 I will use more than two colors xD.
The keys are ESC to open Pause Menu and TAB to open Tech Menu but I believe on webgl version it can work a bit strange and might need more optional keys and add them to instructions.
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Good game.
I would love to see more color variety. 5-6 color pallet would do, but I don't know...
Thanks!! the limited colors is kinda a design decision but I part of the plan is to add maybe more variety between the current two main colors, like add some gradients. Also the idea is to have more palettes to select and/or pick the main colors, but will probably keep monochromatic in the end. Maybe for Ship Miner 2 I will use more than two colors xD.
Very intruiging game!
It's funny how much similarity it has with my older project. Though it's more shooting based.
https://alexonthemoon.itch.io/planetlooter
Wow! the asteroid mining looks similar indeed
How do you open tech menu? And how do you escape the options menu? I lost because I couldn't upgrade, then got trapped in the options menu.
The keys are ESC to open Pause Menu and TAB to open Tech Menu but I believe on webgl version it can work a bit strange and might need more optional keys and add them to instructions.
Escape takes me out of full screen.
thnk for linux v
linux ftw!